Lock On: Modern Air Combat
Lock On: Modern Air Combat is a popular modern combat flight simulation developed by Eagle Dynamics and published by Ubisoft; widely regarded as one of the most realistic simulators in its class[citation needed]. It contains 8 flyable aircraft and over 40 non-playable/AI-controlled planes. The game mainly revolves around air-to-air combat and air-to-ground combat with some optional, unique roles such as pinpoint/anti-radition strikes, anti-ship strikes or aerobatics . The game realistically models all aspects of take-off and landing, AWACS (also known as AEW&C), carrier-****d landings (for the Su-33), and Aerial refueling. Over 180,000 buildings, 50 million trees, 21 cities, 1,700 towns, 500 bridges, 18 airfields, and 8 naval ****s are present in a virtual world modelled after Black Sea region. The 8 flyable aircraft are the MiG-29A, MiG-29C , Su-27, Su-33, Su-25, MiG-29A (a German MiG-29 variant with a native board-computer), F-15C, and the A-10A; only the Su-25 and A-10 are dedicated close air support aircraft, the rest are air superiority or multi-role fighters with limited or no air-to-ground capabilities. Due to the small number of aircraft the player can only fly as a pilot from either the United States, Ukraine, the Russian Federation, Georgia, Israel or Germany. A flexible mission editor is included to allow users to make a wide variety of missions or even full-length campaigns, equal to the quality of those presented with the game. Many fan created mission packs and campaigns have also been released
Upgrades
View the Su-27 cockpit in Lock On.
Aside from the v1.02 patch for the retail game the developer, Eagle Dynamics, has released an official add-on named Lock On: Flaming Cliffs, designed in part to correct numerous flaws within the original game. Also included is another flyable aircraft, the Su-25T and several new missions. Some changes and tweaks to the games missile modeling are also included, as is an Advanced Flight Model (AFM) for the Su-25T. A patch to Flaming Cliffs was released, correcting minor coding errors and bringing the game to it's final, current version: 1.12b.
Another official add-on for Lock On was planned, to be called Black Shark. The publisher has now confirmed that this will instead be a separate, stand alone game which will be ****d on the Kamov Ka-50 helicopter, a departure from Lock On's focus on combat airplanes.
Black Shark will allegedly feature a completely dynamic cockpit that is fully interactable , and a revamped physics engine. An AH-64 Apache and a A-10 add-on are eventually planned for this new simulator.
The Battle Simulator
In 2006, Eagle Dynamics' focus shifted from development of an add-on/follow-up to Lock On, to a development of a military grade simulation. Here is Matt "Wags" Wagner's comments on this shift:
Dear all, Regarding a release date for Black Shark, the original dates have been moved back due to two primary reasons: 1- While in years past TFC/Eagle has been primarily focused on the entertainment market, this has changed over the past year. Much of our work now is also focused on supporting military simulation contracts. Some of you may have heard about the A-10C PE Desk Top Simulation (DTS) for the U.S. ANG that we're just finishing up. Due to the demands of this project and others, the bulk of our engineering resources had to be shifted away from Black Shark this year. Thankfully, these resources are now being shifted back. As other projects come up and we have to reprioritize resources, it's possible that Black Shark resources will once again need to be shifted, we just don't know right now. Because of this dynamic nature, trying to pin down the actual release date is problematic and could turn out to be grossly inaccurate. As such, we find it best to keep the release date very loose at this time until the project is close enough to completion that we can accurately predict its ship date. 2- Although the original plan for the Ka-50 project was to just add the Ka-50, it has grown substantially greater than this. Be it a new mission editor system, advances in ground unit and helo unit AI, new AI units, etc., all of these have contributed to the time and resource budget necessary to complete the project given a constant-size staff. So, although this has pushed dates back, you will get a much more feature-rich product in the end. Regarding feature details of the project... I realize that many of you wish for a lot more information and I can promise you that it is indeed coming. However, we have a specific publishing plan that will release many details, videos, developer logs at the proper time prior to the projected release (at no charge). Looking back at the experience of Lock On, we do not wish to start this process to soon and be accused of over-hyping the product and promising features before they are in fact in and working in the code. We’ve already been down that road and it was a bumpy one. Much of the team is now working on Ka-50 again and a 2007 release still looks likely. Beyond that we will have to ask for your patience as we move forward. As I get new information regarding the status of the project I will be posting it. __________________ Matt Wagner Producer, TFC/Eagle Dynamics
The add-on "Black Shark", as of October, 2007, has become a full-fledged game, the first in a new series titled Digital Combat Simulator (or DCS for short). DCS: Black Shark is a simulation of the Russian Ka-50 attack helicopter and will be the flagship title of the new DCS series.
System requirements System: Pentium IV 1.6Ghz or AMD Athlon 1500+ or *****alent.
512 MB of RAM, 128 MB of Video Memory, 1.5 Gb of Hard Drive Space.
By
sam_will_go
Supervisor The Games 2009
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By
sam_will_go
Supervisor The Games 2009